[PS3] Killzone 2

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[PS3] Killzone 2

Mensagem por costa_maggot em Qua Dez 10, 2008 4:11 pm



Killzone 2 é um jogo de tiro em primeira pessoa envolvido numa história de ficção científica e exclusivo para o PS3. O título tem um certo enfoque nos tiroteios contra um número grande de inimigos em campos de batalha envolventes, com explosões contínuas e muito fogo.

Assim como a maior parte dos jogos do género mais recentes, Killzone 2 apresenta apenas as estatísticas de batalha mais importantes, como a munição. Aspectos como a vida do jogador não são mostrados na ecrã em números, no entanto, se o jogador é atingido muitas vezes, tudo se torna preto e branco, indicando que ele está para morrer.

O título apresenta gráficos surpreendentes, com animações de alta qualidade e efeitos como a profundidade de campo, que desenha a perspectiva através da alteração do foco.





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Re: [PS3] Killzone 2

Mensagem por costa_maggot em Qua Dez 10, 2008 4:13 pm

Depois das informações surgidas anteriormente que indicavam a possibilidade de Killzone 2 ser lançado na Europa a 6 de Fevereiro, a Guerrilla Games anunciou quando irá chegar o jogo à Europa.

Para acabar com as especulações e para não alimentar mais rumores, Seb Downie da Guerrilla Games esclareceu nos fóruns oficiais Americanos da Playstation que Killzone 2 chega à Europa a dia 27 de Fevereiro.

Exactamente a mesma data do lançamento Americano e finalmente os Europeus deixam as dúvidas e incertezas e já sabem que data marcar no calendário.

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Re: [PS3] Killzone 2

Mensagem por RuiAndrés em Ter Dez 23, 2008 1:43 pm

Killzone 2 é certamente um dos jogos mais aguardados desta geração de consolas, tudo devido ao seu excelente grafismo. Mas a Guerrilla não quer apenas trazer até nós gráficos luxuosos, pretende também oferecer uma experiência auditiva nunca antes explorada.

Eric Boltjes, membro da Guerrilla Games, revelou ao site Kikizo algumas das funcionalidades únicas dos canais de "chat" por voz presentes no jogo.

http://games.kikizo.com/features/kil...w-dec08-p1.asp

Ele refere que, "A maneira como funciona é que para além dos canais por equipa que já referimos também temos canais de proximidade, que são baseados na distancia e consoante a altura com que falamos. O que acontece é que se estivermos a conversar com a nossa equipa e um inimigo estiver pro perto, ele também consegue ouvir."

Killzone 2 promete ser o expoente máximo em todas as vertentes que se possa imaginar num FPS. Não se esqueçam que é já no final de Fevereiro que Killzpne 2 chega à PlayStation 3.

in eurogamer
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Killzone 2- Hands on


If one was to list the most controversial games in the past decade, Killzone (the series) would definitely make it to the top 5. The first game earned the title "Halo-Killer" but proved to be a disappointment, while the second had a very bad start, due to the infamous "E3 2005" controversy. For the uninitiated, Sony showed off Killzone 2 with a video that was done to "PS3 specification", or in simpler terms, they believed that when the game was complete, it would look similar to the footage.

This led to a major flame war between fans, and the media criticized Sony's approach. Sony responded to this last year with in-game footage, running real-time on the PS3. Interestingly, the screen comparison at the end of this preview will show you that they almost did manage to keep their word.

I recently got a hands-on with the 5 single-player levels, as well as the online multiplayer (which I'm hooked on to) of the game, and of what I've seen; this is a game to look forward to.

Now let's get some perspective, Sony and its PS3 are not the most loved entities on the planet right now. The PS3 is often criticized for its high price point, its limited game collection (which I don't really agree to), shoddy performance of some of its games (Xbox 360 ports) and much more.

This is a product that has a lot to prove to the world of gaming, a world that Sony once ruled (90's to early 2000), and it's trying really hard with some solid offerings like Killzone 2. The game is due in Feb 2009 and boasts of some jaw dropping visuals, as well as a must-have multiplayer package. So let me give you my initial impressions about the game, starting off with the single player.

The single player experience reminded me of another console title a.k.a Call of Duty 4. Killzone 2 certainly makes you feel like you are a part of the battle. It delivers the intensity and struggle that one may face during war. From the time the game starts on planet Helghan, there is constant mayhem; this is one planet that doesn't believe in peace. You play the role of a solider of the ISA, who is avenging a strike on his colony planet called Vekta, by taking the fight to the enemy's home turf.

The plot is engaging enough for you to pay attention to the mission briefing, but honestly, with so much activity in-game, the plot is the last thing on your mind. I have played the original Killzone on the PS2 (and unlike others, I liked the game), so getting used to the controls wasn't that difficult. The new cover system called Lean and Peek is easy and very well executed. Once you get the hang of it, using lean and peek is great, as it keeps you constantly engaged in battle, while saving you from the barrage of bullets.

After playing the first two levels, I got accustomed to lean and peek, which was handy in a few scenarios, when the enemy attacks from virtually everywhere. The Six-Axis controller comes handy when turning valves. You press the shoulder buttons and turn the controller as if you are actually turning the valve; good use of the motion sensor. Classic weapons from Killzone return along with some new really cool weapons, a really impressive aspect of design was the change in movement speed while carrying heavy weapons.

The enemy is smart and adapts to the situation quite quickly. You will never find them running towards you blindly shooting concrete, they offer more than a decent resistance. As mentioned by the developers, many other details were prominent, the walls crumble as you shoot at them, explosions leave a deep dent in the walls and at times all that remains are the metal frames. Simply put, this was a very impressive single player experience, especially for a beta. There was the occasional glitch, but that is something you expect from a beta. Now let me tell you about the visuals.

Killzone 2 looks really good; the build that I played was beta but looked better than most retail games out in the market. The lighting is excellent; the characters are detailed with crisp and clear textures for the environment and the game is a visual treat. There is so much action taking place on screen that at times it can be overwhelming. I played the game with decent surround-sound and quickly realized that the sound of battle was loud and engaging. I'm really looking forward to the game for the audio-visual experience and I'm sure it will be listed among the very best in the category.

The full game will be out in February, so expect another preview very soon and a detailed review when the game is launched.

Fonte: Techtree.com
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Re: [PS3] Killzone 2

Mensagem por RuiAndrés em Sex Jan 02, 2009 6:25 pm


"The buddies alongside you in each battle have been expertly tuned to provide just enough cover and support to actively get your back on occasions, while never making it feel like they could acchieve every objective alone."

"...the believability and consistency are hallmarks of the Killzone 2 expereince. None of the circumstances, weapons you find, locations you visit, or frankly any of the details in the world feel arbitrary. The world is consistently realized in its unappealing flavor."

"...filled with moments that can handily be described as inspiring awe"

- bots in offline multiplayer "perform pretty well"

"Without a doubt Killzone fans, action, and shooter fans of any stripe will isntantly tag this sequel as a powerful contender for teh best game of 2009"

1º Review Oficial 5\5.

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Re: [PS3] Killzone 2

Mensagem por RuiAndrés em Sab Jan 17, 2009 10:03 am

Bem já sairam várias reviews:

OPM Deu 9

Link: http://dlb-network.com/2009/01/opm-u...ives-it-a-910/

MegaGamers deu 9.9

Link: http://www.megamers.com/playstation3...rticle_id=3557

Interview muito interessante sobre o Online:

http://www.n4g.com/ps3/News-261645.aspx

Ballet Of Death:

HD : http://www.gametrailers.com/player/44316.html
SD : http://www.gametrailers.com/player/44317.html

Alguns Gifzitos da Versão Final:







De notar que isto em Movimento e a ver por os nossos próprios olhos Ainda é Melhor.

Grande Jogo Ai Vem cheers

DATA DE LANÇAMENTO EUROPEU : 25 De Fevereiro
Exclusivo : PS3



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Re: [PS3] Killzone 2

Mensagem por RuiAndrés em Ter Jan 20, 2009 4:34 pm



Here is the Killzone 2 review from Gameplay magazine.Which is a kind of tribute to everyone else that translated articles of all sorts in the past on neogaf.

I really tried to be as accurate as possible,and i apologize if there are mistakes since English is not my native language.But i would say it is 95% accurate.Enjoy

Exactly four years ago, in the 25th issue of game play was the review of Killzone 1. And it had almost the same title, and the review went like this: "Our final verdict:Killzone is one of the finest FPS ever seen on the PS2 and one of top 10 shooters ever. And one of the best games this year". Four years later we are at the end of a long wait,that began at the summer 2005, when sony began showing the most famous trailer for a game ever-which started the very long throwing of rocks and sticks on itself, PS3 console and Guerilla Games. Nobody then believed that the trailer shown was actually achievable in real time,and that a game can even look that good,and run on the PS3. Now at the end of
the road we can paraphrase the review of killzone and say: Killzone 2 is the best FPS seen on the next gen consoles, and one of the top 5 shooters ever.And is surely one of the best games this year, although the year has calendar wise-just started.


KZ2 begins its story by the arrival of ISA troops on Helgan, the birth planet of the Helghasta, hoping the invasion will stop the attacks on the peaceful Vekta. What in the beginning seems like a hunt of a handful of special forces on the Helgan leader Visari, will become a real SF human drama with action elements which four years later after the first game again reinvents the genre and raises the bar unthinkably high.

Just as it was the case with the first game, the highest achievement of Killzone 2 isn't the incredible graphics,unreal sound,incredible game play or the general level of technical polish in the game. The biggest quality of KZ2 is the atmosphere of the game,wrapped around a very interesting story that the shows that the line between video games and movies has shrunk considerably. As it shows that you cant look at KZ2 as a ordinary FPS, but more as a video drama which happens in the future,inspired by the present time, and played through phenomenally animated scopes of over twenty weapons that KZ2 brings.


There is something that needs to be said at the beginning of this review, and that is that KZ2 cant match the almost 30 hour campaign of KZ1. KZ2 will last about 10 hours-depending on the difficulty-but i must admit i have never lived through this kind of 10 hours.Without exaggeration i can say that absolutely every minute in the game is worthy of spending-from the first moment you docked the entrance to Phrryus, all the way to the final battle in the centre of the dark and terrifying Visari throne.

The atmosphere of the game is unique, unforgettable and filled with exceptionally recognizable designer and graphical style which in motion looks simply unbelievable.With all due respect to all other games-thinking most about the wonderful and megalomaniac Crysis-Killzone 2 is currently the absolute winner in the category of visual beauty and graphical reach. Of course Crysis on a high end PC will look more "real", yet despite the effort of the genius from Crytek it simply cant match the overall artistic quality of Killzone 2. Which needs to be seen to be believed. Because movement as it is, is one of the most fascinating things in the game, since 99% of the time in the game you will be moving. The animation of walking, looking, hiding, aiming, reloading weapons, climbing, running, jumping, falling and all other little things you will do-including an animated screen when you are being hit-it bay far contributes to the overall movie like gaming. Of course the animation are just a part of the overall artistic/graphical style, filled with diverse
lighting, effects of lights, particles and fire in real time and exceptionally detailed environment in which the sky and atmosphere conditions always take a very important place. Dozens of time you will get killed because you were looking at the surrounding environment-and you will not be sorry at all.

That is all matched by a richly and almost perfectly produced multi channel sound(especialy the ultimate support for 7.1 systems), with epic orchestral music and excellent voice acting. Even the dialogue in Killzone 2 excels, because it manages to characterize each of the protagonist, and by doing so suck you in the so many times mentioned atmosphere.

On the technical side, Killzone 2 is simply flawless. Only on a few ocassions you can notice a slight stopping of the game between loading sections inside the chapter, but it is forgotten the next second.The graphical engine of the game shows its excellence especially at the end of the adventure, in the chaotic and crazy battles in the heart of city, when you will be fighting with your teammates against the swarm of helghan chargers and
officers. In the overwhelming chaos you will not even notice all the real time rendering that is going on, and how smooth and flawless it runs-and those are the moments where Killzone 2 shines the most.

In the story mode you lead a specialist of the ISA forces named Sev(at the end you will find out that his last name is the same as one of the best AC Milan strikers of all time)in a operation to take the helghan throne, and capture the leader of helghan, the infamous chancelor Visari. In the adventure you are joined by fellow fighters Natko, Garza and Rico, with whom you will be spending some of the most unforgettable moments in the FPS genre ever. As a game filled strongly with drama, Killzone 2 will give you a couple of surprises, and at the end set a strong foundation for a sequel-which might happen a lot sooner than we hope for. And after the 10-12 hour single player campaign, you will unlock the mythical elite difficulty, which can be even be hardly compared to the
veteran one in Cod 4(almost impossible).

The game keeps the statistic information all the time-and it enables direct upload to the ranking system on the official site-it is to be expected that many players will try to pass the game on elite-to the ones that do we congratulate in advance.Even if you dont try the elite, i am sure sure everyone will try to go through the campaign once more.One of
the lesser reasons will be to search for all the hidden helghast markings or bags with documents-for which you unlock trophies or parts of story on the official site-but in the end you will do it for the entire experience, for which the incredible AI of the helghast is responsible.

Ridiculously critized two years ago, AI is one of the best and most convincing in the genre. Starting with the ordinary foot soldiers with which you will be fighting at the beginning, althrough the armored specials, to the fearsome officers of Helghan which will atack you in squads, and will not shy from atacking you with knives. Enemy soldiers cooperate, hide, blind fire, run at you when you are reloading. It is exactly that type of AI that is the second most valuable trait of the game, only second to the planet Helghan because the entire time you spend there you will feel vulnerable and afraid-and we remember that from the first game. Another evidence of the persuasiveness of the AI is the skirmish mode, which in essence is the "multiplayer without the multiplayer", in which it is
possible to play the basic war zone mode of multiplayer with bots. Whether the friendly or the enemy AI, it is equally impressive and one begins to think that Guerilla put skirmish to show of its effort and reach in programing the part which is usually the weakest in most FPS(and not only FPS).

Have a nice day-is the same title of the last section of our review of the first game from 2004 is intentional, because it best describes what is waiting for you at the end february. Put aside all minor flaws,as ocasionaly seeing your teammates getting stuck in front of your scope when you expect it the least, and all other tiny mistakes, which will be filling the headlines over the course of weeks and months.

When we played Killzone 1 four years ago, it seems we were one of the rare people that actually finished it on hard, and played through with all the characters(in Killzone 2 you lead only one character, but it makes up for it phenomenal MP)and gave it a well deserved high score.And today in 2009 if were to look for a big fault in Killzone 2, then we can only think of one-the fact it is a PS3 exclusive Without any intention of going into debate whether the X360 could run the Killzone 2 engine, or would Killzone remain the same experience on Wii, and due to specific controls of the PS3 controller, how would the PC players adjust it to the mouse and keyboard.

The biggest shame is that only the owners of the PS3,will be able to experience Killzone 2. The owners of every other console will not get the chance to play and enjoy Killzone 2-which goes far beyond the impressive screenshots and the far more impressive trailers available on the internet. Because of all of that we give Killzone 2 the score it deserves, which is not exaggerated at all. In this case it is truly a masterpiece of the genre,that has been in the making for many years, with incredible effort and no compromise. So i am glad we got a pure breed heir of the first game,which realy shows what next gen means. Welcome to Kiilzone for a second time,have a nice day.AR

Score 20/20

Muito Interessante o Último Páragrafo..

Mini Documentário do Making Of do Killzone 2

Gostei muito de ver este Documentário , 42 minutos muito bem passados ...

Notei que a GG teve prazer a fazer este jogo e acima de tudo preocupou-se com os players , tentou trazer uma experiencia COMPLETA a todos nós e ao que parece conseguiu ...

Nada convencidos como alguns PR da SCE , utilizaram a tecnologia ao seu alcance e simplesmente tentaram fazer o melhor que poderam e ao que parece já tem muitas ideias para a Sequela , ideias essa que Já Não Tiveram tempo de implementar neste Kz2..!!

Cumps. Desculpem pelo Double Post.
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Re: [PS3] Killzone 2

Mensagem por RuiAndrés em Qui Jan 29, 2009 12:18 pm

Bem pessoal , Ja sairam muitas review's de sites de "Confiança" e irei actualizar isto mais daquinada ...

Eurogamer: 9/10
IGN USA: 9.4
IGN UK: 9.4
IGN AU: 9.0
Gamepro 5/5
Gamereactor (swedish): 10/10
Meristation: 9.5
Eurogamer.pt 10/10
Eurogamer.es 10/10
Gameplayer: 9.5
Empire: 4/5
Vandal 9.6
PSLife (denmark) 9.5
Gamepro (spanish) 10
Inside Gamer (dutch) 9.5
Konsolifin (finnish) 5/5


Até Lá deixo vos com este Gif.




MULTYPLAYER


http://www.jeuxvideo.com/images/p3/k/i/killzone-2-playstation-3-ps3-233.jpg
http://www.jeuxvideo.com/extraits-videos-jeux/0000/00001682/killzone-2-traversee-du-desert-hd.htm#containerlienVoirDirectementlaVideo


BRUTALITY Twisted Evil Twisted Evil Twisted Evil
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Re: [PS3] Killzone 2

Mensagem por Dj Infinito em Seg Fev 23, 2009 11:03 am

\m/ !!!!

jogao!! passei o 1 umas 15 vzs! sou completamente viciado neste jogo meu deus *.*
e pena n ter PS3 senao comprava...

20/20 nas calmas Wink

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